Sunday, April 28, 2024

Recent Arrivals: Gary Con Edition

Buckle in, chums. This is going to be a long one. I blame Gary Con.

Gary Con itself is a great little convention in Lake Geneva, Wisconsin celebrating the life and works of Gary Gygax. It is ringleadered by Gary's son Luke, his family, and a host of extremely talented people. It is one of the best-organized small conventions I have attended. Right now it is straining at the seams as we had a not-so-small 4000 people at the Grand Geneva (once upon a time the Playboy Resort) at the edge of town. It is a great little con, and it continues to impress. 

A few things on this list showed up since last time, but with the convention a whole slew of new products came in. Part of this is because I was a guest of the convention, and as such had a swag bag of stuff (thanks, folks!). And part of it is because there are good small publishers that I only find at conventions like Gary Con.

Let's do the Gary Con material first.

Gary Con Event Guide #16, Luke Gygax, the Gygax family, and a host of talented people, 56-page saddle-stitched magazine format, 2024.  A gift from a fan (whose name I missed - I was sitting doing autographs, admired the book (which I had not seen up to that point) and he presented me a copy).  I offer this as exhibit A for the organizational skills behind Gary Con. It is an impressive volume in heavy stock, with ALL the guests of honor, maps of the Grand Geneva done in 1st Edition style, adverts for various sponsors, and a cover by Erol Otus. I remain impressed.

Expert Level Dice Set, Gaxx Worx, Seven polyhedral dice (well five polyhedrals and two percentage dice, to be accurate), plus a white crayon, swag bag at Gary Con. I'll be honest, this really, really made me smile, and I am SO torn between the temptation of leaving it intact in the packaging or taking it out and PLAYING with the dice. Part of that delight, for the younger folk here, is that early on, we didn't ink the dice, but instead provided a white crayon for the players to fill in the numbers themselves. It's a heady whiff of nostalgia. Some folk were selling these off Ebay after the event, but you're patient, you probably can get them for a more reasonable price here.

Gary Con DM Screen, four-panel plasticized DM Screen with paper inserts, swag bag, I assume this is another Gaxx Worx project, but to be honest I don't have anything on the item to indicate an owner. The panels have cartoons on them involving Demogorgon, an Aboloth, and (I think) Acerak on them. The interior (removable) sheets have useful information from 5E. It reminds me that I shlep my ancient and decaying AD&D 1e DM Screen around because it contains n all the to-hit and saving throw charts from the era. This, I'll admit, I like.

D&D 50th Anniversary Placard by Tim "Ollie" Cahoon. TSR Veteran Ollie Calhoun had these printed (3D Plastic) up and was passing them out at the TSR reunion party (which he also organized). I just wanted to show it off and say thank you to Ollie - great work!

Echoes from Fomalhaut by Gabor Lux and others, 4 issues, First Hungarian D20 Society, Various page length (40-54 pages), 'Zine  digest format, 2018-2022. Purchased from the Black Blade booth at Gary Con (as an aside, the Black Blade is exactly the sort of place I frequent at conventions - carrying stuff I can't find at the Friendly Local Shop).  I like 'zines, They tend to be handmade, personal takes on the chosen gaming system. This collection comes from the First Hungarian D20 Society, translated into English. And these 'zines are pretty cool - each one contains a couple dungeons, some additional articles, and a separate B/W map. Very artisanal - the maps are hand-drawn. I picked up issues 1-3 and issue 10, and will seek to fill out the rest of the collection at future cons.

Cosmology of Role-Playing Games by Alyssa Faden, Cave Geek Art and Frog God Games 24" by 36" poster. Purchased at the Frog God Games booth. OK, in the picture above, it is UNDERNEATH everything else, but you can see it in all its glory here. Faden has researched 1300-some RPGS and laid them out in a timeline with TSR as the big bang in the center, and the other games spreading out to the right and left over time. The end collections are further gathered by publisher (The White Wolf wing or the West End arm of the galaxy). There was a larger version hanging on the wall at Gary Con, which quickly became the "Where's Waldo" experience for all the game designers. 

I Choose to Rise by Dr. Artika Tyner and Merle M. Rasmussen, 52-card deck, Planting People Growing Justice Leadership Institute, 2022, gift from the designer. Long ago and far away Merle created Top Secret for TSR, and recently has been more active in game design (with, among other things, a new version of Top Secret). I Choose to Rise is a point-scoring card game based around Black history, and the Rise in the title reflect the suits (Respect, Integrity, Self-Awareness, and Engagement). The cards themselves feature famous Black leaders, athletes, and entertainers. 

DM Offerings - Ran a few games at Gary Con, and some of the players brought small gifts for the DM. These are appreciated (thank you) but definitely not required. Andy was in two games, and brought dice each time (including some nice ruby jeweled dice), while Sypros gave me a small bag containing a Waterdhavian coin and a Magic Card for a character I created that I never knew had been turned into a card (Jodah, Archmage Eternal). The card's flavor text a pull from one of my books. Thank you both.

Preludes to Adventure: In the Days of Our Youth by Jon Cook, Renaissance Tactical Studies, 24 page squarebound, 2022, Prologue to the Story: Lambethfield Faire by Jon Cook, Renaissance Tactical Studies, 36-pages, 2023, Gift from the Author. Another gift to the DM, but this one has more text. This is what the kids today would call "Session Zero" stuff - the adventures you have before you start adventuring. Days of Our Youth provide four intros to 1 or 2 characters each, while Lambethfield Faire holds some springboards for adventure. The text is straightforward, the format is open, and while the project uses art in the public domain, it then credits the original sources. That's nice.

Shadowdark by Kelsey Dione,  The Arcane Library 326-page digest-sized hardback, 2023, Black Blade Booth at Gary Con. Longtime TSR Vet Steve Winter clued me in on this, and I saw a LOT of this being played at Gary Con itself. I'm not surprised. Imagine taking 5th Edition and doing an OSR version of it. Four classes, three alignments, three type of armor. Add some modern tweaks - Ancestries instead of Races (but the standard Elf-Dwarf-Halfling mix is there). Advantages and Disadvantages. And some interesting wrinkles - Initiative starts with high roll and goes clockwise. A good chunk of the book is monster stats and random encounter tables. The book itself is clear and heavy - it's the one with the weird beholder on the cover in the picture - not putting the name on the cover is a thing these days. Picked it up with a Shadowdark Zine Cursed Scroll (Also Kelsey Dione, The Arcane Library, 64-page digest), which in the tradition of early D&D zines has more classes, spells, and an adventure. 

Night Shift: Veterans of the Supernatural Wars Quick Start Rules and Adventure by Derek Stoelting, Elf Lair Games, 32-page saddle-stitched booklet, 2019, Either in the swag bag or from the designer of the Night Shift game, I'm really not certain at this point. This is not only an introduction to the world of Night Shift (Which feels very Buffy the Vampire Slayer/Forever Knight in tone) but for the OGRES system (Oldschool Generic Roleplaying Engine System) which is close enough to D&D that it includes an OGL statement. Classes include thing like Sage, Veteran, and Chosen One. Looks interesting.

Wildspace Magazine: Rock of Bral, David "Big Mac" Shepheard, Editor and a variety of authors, The Piazza,  2024(?), 64-page perfect bound,  Free magazine but presented to me by Lee at one of my signings. This is pretty impressive - heavy stock, full color, cover that echoes the Spelljammer module covers of yore. The insides echo with classic magazine fare - short fiction, locations, NPCs, and an adventure. Neat stuff, and great to see that people are still creating and developing for this corner of fantasy reality.

So, what about things that were NOT Gary Con related?

Candela Obscura by Spenser Starke and Rowan Hall, Darrington Press/Illuminated Worlds, 204 page hardbound, 2023, Purchase from MOX Boarding House in Bellevue. This is part of a Critical Role series of live-plays (which I haven't seen). and was curious about what sort of system they would create free of the shackles of traditional D&D-style fantasy. I need to do more reading, but it does feel more like a descendent of Blades in the Dark, with clocks and roles, but some wrinkles like dice tricks (if a die is Gilded or not). The concept is a small group of professional paranormal investigators in a fantasy turn-of-the-twentieth city investigating the paranormal. Sort of a heroic horror genre. I'd want to read a bit more of it (There's a lot of unique terms to wrap my brain around) before taking it out for a spin.

Dr. Grordbort's Scientific Adventure Violence, by T.G. Crackle, Brian Saliba, and Zach Theiler, Exalted Funeral/Stardog Limited Partnership, 332-page hardback, 2024, Kickstarter. This is a Space-1889ish version of 5E based on the art and designs of Greg Broadmore of Weta Workshop. Broadmore has a lot of weapons, ships and other steampunk/raypunk designs, and they built a campaign setting around them. They addressed the inherent colonialism of the era by identifying the colonial leaders as being asshats, a variation of the "Are we the baddies?" trope, and while not pushing the PCs towards being rebels, they definitely give a head-nod to it. OK, that's cool. More irritating is the fact that there is no character sheet in the book, even though credit is given to the character sheet designer and have made some mods to how being on a different planet affects your 5E stats (It is the PDF material, but that's not helpful to people picking it up at the local hobby shop). A separate booklet, repeating all the information on how devices malfunctions, came with the Kickstarter, but that's missing a character sheet as well.

Aquellaire: The Demonic Medieval Role-Playing Game by Ricard Ibanez, translated by Cabell Venable and Lester Smith, 568-page hardback, Nocturnal Media, 2015, purchased at Apparition Books, Renton. I found this massive tome at Apparition Books in Renton, which is a small one-person operation with an curated collection heavily into the occult and mythology. The owner has recently expanded to the tune of adding several additional shelves on top of his original collection, and has started carrying used RPGs as well. Anyway, Aquellaire is a translated  Spanish RPG that set in the Iberian peninsula in the 14th and 15th centuries, before its unification into what we think of as Spain. Players are demon-hunters, and the huge book is filled with data on demons, spells, and the social world of pre-Empiric Spain. Physically, it is a solid book, though my ancient eyes could do without the Italicized/Bold text peppered through the text, and the Gothic section headers. 

The Blessed and the Blasphemous by Francis Acquarone, Patrick Chandler, DanBass, Jason Sheets, and Jesse Covner, 340 page hardback, Sons of the Singularity, 2023, Kickstarter. Another mammoth text, this one wrapped around a single adventure for Call of Cthulhu from Chaosium. You actually have to do some digging in the text to figure out exactly what is going on - Several groups in pre-WWII Morocco are trying to bring back a Mythos entity. Your job is to stop them. A lot on the cultural and political situation of the region, much of it repeated elsewhere in sidebars. Kickstarter came with a Boxed Campaign Dossier Set that includes handouts, character sheet, a GM Screen, and a "Clue board" for organizing the play.

And as I was finishing this up a large package arrived from the North Texas RPG Con. I've agreed to be one of their judges for the Three Castles Award this year. So the next writeup should not be until June, when the convention occurs. So look out for that one.

More later, 

Monday, April 22, 2024

Theatre: The Comedy of Hamlet

 Fat Ham by James Ijames, Directed by Timothy McCuen Piggee, Seattle Rep through 12 May.

In a bit of happenstance, this is ALSO a Pulitzer Prize-winning play, winning the year before English did. So I did a little research, to discover HOW one wins a Pulitzer Prize for Drama. The award is a juried award, which means that five grey eminences (one academic and four critics) get to make the call based on the year's submitted output (usually New York City based). Their choice can be overruled by the larger Pulitzer Prize committee at Columbia. but usually there is agreement (but there have been some notable exceptions). Just so you know.

Fat Ham falls into that category of "Shakespeare Adjacent" plays - Hamlet set behind around a BBQ grill in a black family's suburban home. Juicy (Taj E.M. Burroughs) is our Hamlet. His dad (Reginald Andre Jackson) just died in prison and his mom (Dedra D. Woods) just married his uncle (also Reginald Andre Jackson). Dad's ghost shows up to declare that Uncle Rev is responsible for his death, and demands the son avenge the father.

Familiar stuff, right? Well, Juicy/Hamlet isn't sure about all this avenging stuff. In fact, Juicy is not sure about a lot of things - he's an outsider, a loner, a young gay man in hostile territory. His family loves him but thinks he's soft, effeminate, and too smart for his own good. So he's trying to navigate a dysfunctional family that includes his dead (and abusive) father and his angry (and abusive) step-dad.

And tonally the production is all over the map, skittering from August Wilson levels of subliminal violence to BET Sitcom, then dipping into Shakespeare's original work, then tapping on the fourth wall and finally breaking it entirely. Juicy has his strange interludes, and brings some of the rest of his fam in with him. They make their case to the audience. Its an interesting mix, and in the end, it works.

What also works is giving more for the supporting cast things to work with. The original Shakespeare was all about Hamlet, and how he manipulates the situation around the others. Fat Ham's family all has their own stories, their own histories. We actually get into Tedra/Gertrude's thought processes on marrying her husband's brother. Opal/Ophelia (Aishe Keita) is much more than a tangential love interest that dies in a pond. Tio/Horatio (Chip Sherman) is an overblown, too-loud sidekick, and pulls it off incredibly well, as does Semaj Miller, who is transformative as the jarhead Larry/Laertes. Even Felicia V. Loud, who is pitched as Rabby/Polonius in this to-do, graduates from a stock character on Sanford & Son to a real person.

And the stagecraft for the most of the play actually behaves itself, until it finally cuts the surly bounds of gravity and takes flight itself, moving from earthbound to, well, luminescent. 

So, Pulitzer prize-winner. Yeah, I can see it, not for how it hews to the original material, but how it veers away and eventually discards its predecessor. I'll be honest - I liked English better, but this one, over the course of the performance, really won me over. 

More later, 


Sunday, April 21, 2024

Political Desk: Hyperlocal

So, this one is only for people in Kent School District No. 415 who read this blog. Both of you.

Proposition1 Capital Projects and Technology Levy. Vote YES.

And yeah, you've seen something like this before. It was a bond issue that needed 60% approval (and didn't get it), and then another levy which only needed 50% (and didn't get it). And this one has some modifications to the pitch that reduced it a bit more. It is still pushing replacing the HVACs, roofs, boilers, and putting artificial turf on a couple sports fields. The No faction is upset about the listed priorities, the idea that even the priorities they like can be removed, and that a bunch of politicians are pushing the issue. It is the only thing on the ballot, so the pro and anti messages are in the same envelope with the ballot itself.

The whole thing bothers me in a couple ways that have no bearing on the moneys raised (This blog supported the previous attempts as well). Kent City Council asked the legislature for the ability to raise the sales tax to pay for more police officers (that request failed to get out of committee). But they did approve a raise for the Mayor without a vote. Now, both are worthy causes, but it sort of grinds my gears the we can do that, but whenever we want to push education (which is mandated by our state constitution) we have to get out the begging bowl and stand at the SR 167 exits cadging for spare change.

And this election is sort of out there in the middle of nowhere. I don't support the sudden move to gather all the elections together in one place, but the idea that we need to make this election now (budget timing) is frustrating in that there is nothing else going on. And this sort of thing will happen more often as we move elected offices to even-years only.

But that's just me. I feel like I am an old man yelling at the cloud. But let's do this one before some roofs start caving in around here. Dig out you ballot, Kenters (Kentarians? Kentfolk?) and vote YES

More later, 

[Update: And the Levy loses again, 57-43%, which is more than last time. Yeah, part of it is that it is by its lonesome on the ballot, and older voters tend to be more represented in the sample as a result. But I think that if they drop the artificial sports fields, they could have notched it up to being competitive]

Friday, April 19, 2024

Life in the Time of the Virus: The Great Forgetting

I probably should rethink the title of this series. It is now ALWAYS the time of the Virus, as we wait for it to mutate once more, or for something EVEN WORSE to show up on the horizon. It's not going away.
New York Restaurant, Edward Hopper, 1922

But in the meantime, we are in the throes of the Great Forgetting. Having passed through the worst of times, we are trying to forget they even happened. The pandemic that crushed our medical infrastructure and cost a million lives in the US alone has subdued to endemic levels. Maybe even just demic levels. And so we kinda forget it was only yesterday.

At first I thought it was just me. I'm at the age where I think of the 90s as only five years ago or so, and my entire computer game career to be some sort of side gig I took between writing campaign settings for RPGs. And that I have to THINK about things to remember that 2004 was twenty years ago.

But it's just not me. We seem as a people to have "moved on" and dumped what collective experiences we had down the memory hole. Everything since the millennium has been just a couple years ago. We seem to be stuck in neutral, and part of it is throwing out stuff we don't want to remember. Like the pandemic. Facebook sends the occasional reminder from four years past, and there is the much-rarer news report of someone flipping out about someone else wearing a mask, but it has all been pushed to the sidelines. There is more talk about people working from home than WHY they were working from home in the first place.

And yeah, we've done it before. In the wake of the misnamed Spanish Flu (which is not truly Spanish, but got its start in the trenches of WWI), we wanted to pass on that ever happening. There were occasional references in later years to the Great Influenza, but by the time I started learning history, it was a footnote. We were so damned determined to return to normalcy (heck, politicians even ran on the platform in the 1920's), that we pretty much learned nothing, and reacted in surprise when other flus and diseases rolled through like summer storms.

In part my concern is that I'm personally moving into convention season, in a year when D&D turns 50 and I'm traveling more than normal. I returned from Gary Con (great convention in Lake Geneva, WI) with a killer cold that literally knocked me out for a couple days (and I am still gravel-voiced for a while). It was the first time since I had COVID that I was seriously ill. A colleague returned from the con with a nasty case of the flu and exhaustion, and another colleague tested positive from COVID. So as we're moving around more, it is getting more likely we'll pick something up.

So that's where we are. Challenges still lurk out there. Caution recommended but not expected.  We've kinda forgotten.

More later, 




Thursday, April 11, 2024

Theatre: Language Lab

 

English by Sanaz Toossi, Directed by Naghmeh Samini, a co-production with Seda Iranian Theatre Ensemble, Arts West, through 28 April.

Another journey to the Junction in West Seattle, and with it yet ANOTHER change is how they handle parking there. Same parking lot, yet every time we're out there, there is a new vendor and/or new process. This one is run by the lot owner themselves, and while we had to work through the menus to park, there was a guy in a hoodie (lot attendant, I hope) walking around and scanning people's plates. 

So there's that. But also, we had dinner at our favorite sushi place in the neighborhood, Mashiko. We've been going there for some time, such that the kitchen knows us (and that we always order a salmon tartar that's no longer on the menu). Great food, and settles us well for the theater.

Oh, the play? Excellent. English is takes place within a classroom in Tehran, teaching for the Test of English as a Foreign Language (TOEFL) with a goal of allowing the students to travel abroad. Instructor Marjan (Vahista Vafadari) demands that they are "English Only", but her students slip into their native Farsi easily out of humor and frustration. The students are a mixed bag - Omid (Emon Elboudware) is the teacher's pet, speaking English well. Goli (Newsha Farahani) is the youngest and most eager to learn. Roya (Janet Hayatshahi) is a grandmother who wants to learn English so she can go to Canada and speak with her granddaughter. And Elham (Shereen Khatibloo) is the class rebel - she's failed the final test five times already and hates English and everything connected with it.

And the conceit is that when the cast speaks English, they do so in accented English, but when speaking their native Farsi, the speak in unaccented English. In Farsi, their words and mannerisms are colloquial and natural, while in English is stilted, halting, and unsure. Even the subject matter in English shows a marked difference from reality (Really, how many conversations have you had where you ask "What is your favorite color?") And yeah, I got a bit of High School PTSD from trying to learn French (I tried to  hit it head-on, looking at it as a problem to be solved logically, and as a result bounced right off it).

Ultimately, another language is a mask of another culture, and embracing it often challenges one's own inherent presentation and identity. Watching the class struggle with the language, with each other, and with their own desires provides a rich tapestry of choice and thought. Each has to answer the question - why are you doing this? Is it worth it?

The actors are amazing and deep in capturing the dual nature forced on their characters. The stage is a backdrop of school chairs cascading from the ceiling, underscoring the internal chaos within the classroom. The scrim behind them is the blackboard, which echoes Marjan's instructions. Both do a lot to support the actors and their interactions.

This won a Pulitzer. Yeah, I can see that. 

More later, 

Tuesday, March 19, 2024

Recent Arrival: Special Edition

Other gaming products have shown up at Grubb Street, and they will eventually get their own write-ups, but this one just showed up, and I feel it is important enough to merit its own separate blog entry.

Dark Tower by Jennell Jaquays  and others, Goodman Games, Goodman Games, 2024, consisting of a 96-page hardback, a 316-page hardback, a 164 page hardback, additional handouts, slipcased, Kickstarter.

Jennell Jaquays (1956-2024) was an artist and designer of  tabletop and computer games. She was brilliant at all these things. I had an opportunity to work with her when she joined TSR as an artist, producing the covers for the Mystara revision,  as well as a beautiful piece of a wounded Nautiloid for Spelljammer, and she further immortalized me on the cover of a D&D product - Temple, Tower, and Tomb. She passed on in January of this year. Her work spanned numerous companies, some of which she founded, and she was there when the dawn first broke over the horizon of RPGs with Dark Tower

Dark Tower was originally produced by Judges Guild, and was a 70-page adventure dealing with a secretive cult of Set that had taken over a small community. The adventure consisted of that small town (called Mitra's Fist), and an extensive dungeon beneath it, filled with traps and creatures. The tower of the title is underground. But what established itself over other adventure models of its era was its non-linear design. There were multiple entrances, multiple passages between levels, and across levels between two sunken towers. This type of design has since been giving many names, but I'm comfortable with Jaqaysing as its nom du design.

Jaquays produces interesting adventures that veer away from standard approaches. For a linear dungeon design (good for tournaments), you move directly from room to room, and from encounter to encounter. One entrance (usually) and one exit from each encounter. There may be nests and complexes, but the assumption is that you cleaned out one room or section before moving forward. Everyone has the same experience. In as Jaquays-styled dungeon, there are multiple ways up and down and across, and there is no guarantee that the adventurers will hit everything. The original Ravenloft would pull off the same trick years later, but Dark Tower was first, and set a high bar.

Jaquaysing does have some challenges. A linear dungeon works for linear storytelling. You can feed the player characters information over time. Under a  non-linear dungeon, encounters and clues may be missed entirely, so creating a strong story sense can be a challenge to the DM. In Dark Tower, the players slowly piece together what is going on, and may not engage with the entire story, depending on their choices.

In addition, in this form of dungeon, adventurers can quickly find themselves in over their heads, particularly if the dungeon levels are set for different character levels John "Sacnoth" Rateliff ran us through it in preparation of his essay (which is included in the deluxe edition), and I ended our experience suddenly when I accidentally used the door from a Robe of Useful Items to open a passage into the high-level final boss fight room. OK, maybe it wasn't totally the dungeon design's fault, but it did have the potential to go casters-up and then did.

The cover of Temple, Tower & Tomb.
I'm the one screaming.
The new edition, from Goodman Games, is a slip-cased beauty. Goodman has been revising classic modules of the previous eras, updated from modern systems. The re-released the original in a thin hardback, including a number of essays (from Sacnoth, Grognardia and others). For those who have not seen how things were presented at the dawn of time from people other than TSR, take a look.

Volume 2, by Chris Doyle, is a massive translation of the original adventure in 5th Edition D&D (though the game is not directly referred to as such). The text has expanded, and the appendices are almost twice the size of the original, But it brings the classic adventure forward for more modern audiences. Plus there is more on the overworld around Dark Tower. 

Book 3 by a number of folk, is a continuation of the story at the post-12th level, continuing the themes of Mitra versus Set through a number of smaller dungeons. There is definitely a feeling "But wait, there's more" going on here, but it is all begun with Dark Tower, which remains the centerpiece of the project.

This is a Goodman Games production, which means it has old-school black and white interiors and there are numerous player handouts and character sheets (also part of the Kickstarter). The art is solid and evokes the rough edges of the earlier editions of D&D and maps look good and complete (the originals were pretty spiffy as well). The combined projects both show where we have been in design, and where we have grown, and are playable in either configuration.

In short, they did well by Jennell, and the revised, updated, and expanded Dark Tower is as challenging and engaging as the original was. It is an excellent testament to her contributions in RPGs. 

More later, 

Thursday, March 14, 2024

Theatre: Dreams and DREAMers

 Sanctuary City by Martyna Majok, Directed by Desdemona Chiang, Seattle REP through 31 March.

First off, parking stories continues. We did get reasonable parking through the theater app, but it was across the width of Seattle Center, which was a long walk for folk of our age, even taking it in multiple stages. On the parking lot elevator, we encountered another grey-haired couple in the elevator who were also attending the same play.

SHE: What do you know about the play?

ME: I don't know much. I tend to go into these things blind.

SHE (Poking her husband): HE'S the same way!

And yeah, we have season tickets, so we're going, even though the matinee has been moved up to noon and we had Daylight savings time to boot. 

Anyway, Sanctuary City. It was very, very good.

The play divides into two neat, well-produced halves. The Boy, simply identified as B (Junior Nyong'o) and the Girl, G (Emilie Maureen Hanson) are both Millennials in Jersey, underage and illegal in a post-eleven America that does not want them. Their situations are not exact, but they team up as friends, G crashing at B's place to avoid a violent stepfather. We follow them through their high-school years in a scattershot of short, short vignettes, the actors dipping in and out of repeated sequences to set up the pattern of their life from school through graduation. On a bare stage, the short vignettes, slammed into each other over the course of years, like the kids are workshopping their adult lives and what they're going to do. Spoiler - one gets legal, and promises to marry the other, regardless of the personal risk.

And it works surprisingly well. Director Chiang tried this sort of thing in Constellations, which did not work, but here, under the fire and talent of the leads, it powers through effortlessly grabs the audience and does not let go.

And probably if that was where it ended, it would have rewarding but not enough to justify a full production. But, then, everything changes, the black backdrops rotate (a deft use of the Rep's often-overplayed stagecraft), to transform into an apartment over the New Year's break, three years after the promise. Things have changed, and the kids have moved from sharp, all-elbows and worry to long-term angst and stress. Their lives have changed. G visits and discovers B living his lover (a sharp Josh Kenji). Relationships are tested, and the characters have to face a no-win situation, that, regardless of the choice, someone will have to sacrifice their future.

And it is sad and beautiful and honest. Hanson and Nyong'o grow up (and apart) before our eyes. And while delving into the depths of the political situation of the age (post WTC, pre-cell phones), it is political but never weighed down by the overwhelming politics of the era instead concentrating on the characters' own situations. They take the politics and make it personal, and in doing so conquer their lives. 

Yeah, I liked it. Glad I went in blind, because it left me wondering how it would all turn out, and it was sad and funny and damned good writing with damned good actors. More of this, please.

More later,